cornerofmadness: (Default)
[personal profile] cornerofmadness
I thought I was going to get lucky. It stopped snowing by 11 AM but now it's snowing again. If it's this light powdery stuff I should still make it to the hospital. I really don't want to reschedule the procedure.

Remember my theme a few weeks ago about YA books and disposing of parents so the teens are unsupervised, I'm reading one now You Must Not Miss and the plot gives a believable and sad way of doing it. Dad had an affair with his wife's sister and is out of the house. Mom a formerly sober alcoholic is back to drinking so the college aged sister has cut ties with the family so there is no supervision (and sadly this isn't that far from some of my students' lives)

So today's theme comes from a conversation this weekend with [personal profile] evil_little_dog I'm trying to get started on one of my two current novel ideas and I'm a pantser but there is one thing I can't really pants: magical world building. And I'm struggling with it this time. Originally I wanted this to be more of a D&D type of setting but then it morphed to gaslamp but they're like yeah no, 1920s type setting. Okay sure. But still magic and D&D like races? Yes still that.

So what are my rules of magic? I was thinking everyone has a little of it and that maybe some of the science lags behind because if you can light things with magic do you need electricity? Not for that but for other things yes. Does medicine lag behind? A little but I did decide that magical healing knits tissues back together (but not if amputated) but it doesn't kill pathogens (or we'd basically have people with nearly no reason to die and that causes population problems)

The two main characters were 'adventurers' in the original setting but maybe military (ex) now. His magic is bardic in nature but what are his limits? I'm not sure I want it to be 'anything that moves the plot along' like Scanlan in Vox Machina. She'll have some kind of fire magic and probably some defensive magic too.

The one thing that bugged me in Harry Potter was the whole division between Muggles and magicians making me wonder how they ever intermarried and how the wizards got on with almost no science and all magic. I don't really want that.

So what I need to do is to sit down and really figure out what I want with my magic. What are the limits? Who can do what? How prevelent is it?

What are YOUR favorite worldbuilding resources? I'm sure you have them. (I know [personal profile] ysabetwordsmith has some having seen them in the past) The sharing of resources and ideas in the last few weeks has been awesome and I hope that continues. Here are some good ones I know How To Create Magic Systems and Magic Worldbuilding in Fantasy: Why It Matters






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Date: 2025-01-20 06:35 am (UTC)
under_the_silk_tree: small white and orange song bird (bird)
From: [personal profile] under_the_silk_tree
Hopefully the snow will stop, and you can make it safely to your appointment.

Worldbuilding is such an art onto itself. I am always so impressed with author's who do it well.

Date: 2025-01-20 02:18 pm (UTC)
spikedluv: (winter: mittens by raynedanser)
From: [personal profile] spikedluv
I hope the snow did stop and you don't have to reschedule!

We got about two inches out of it, but dang it was cold this morning! -1F without wind chill factored in.

Pip blew out the driveway and walking trails here and is now at the garage doing the parking lot. Thankfully we didn't get the 6" or more forecasted or he'd have been at it all day cleaning up!

Date: 2025-01-20 07:13 pm (UTC)
apgeeksout: (Default)
From: [personal profile] apgeeksout
In the vein of D&D, maybe you could do something like the Shadowrun setting? Not the cyberpunk future elements, obviously, but in that universe, there's a sort of mini-apocalypse in 2012 that results in the sudden return of magic to a world that until then had been pretty much like our own. If you didn't want to have to rejigger the whole historical timeline, you could pick a point in time for [cataclysmic event] and just account for the divergences from there on?

If it's a big enough disruption, then even the people who don't suddenly get magic (or don't experience any change to their low-level ambient magic if that's something everybody has) would still be aware of and have their day-to-day affected by it. Maybe there's a need for rescue efforts in its aftermath that would be a plausible way for your leads to acquire "adventurer"-type skills without necessarily having been soldiers?

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